Know-U & Confidence Builder Therapy Games for Kids and Teens
Know-U & Confidence Builder Therapy Games for Kids and Teens
Ages 8+ | Therapy Games for Kids, Teens & Families
Build confidence, self-awareness, and emotional skills through meaningful play with the TALKA Know-U + Confidence Builder Therapy Game Bundle. Designed by a licensed psychologist, these complementary therapy games help kids and teens talk about feelings, practice coping skills, recognize strengths, improve communication, and develop self esteem.
Confidence Builder transforms a classic tumbling tower activity into an engaging self-worth building experience. Each block features a prompt that encourages players to identify positive qualities, reflect on accomplishments, give and receive encouragement, and practice positive self-talk.
Know-U combines colorful prompts and interactive play to explore emotional awareness, communication, observation, and healthy coping strategies. As one of the most versatile therapist card games for kids & teens, it helps important conversations feel approachable rather than forced.
Together, Confidence Builder and Know-U provide practical CBT & SEL social emotional learning activities for individual counseling, small groups, classrooms, youth programs, and family time. They are flexible play therapy tools for psychologists, counselors, therapists, social workers, educators, and parents.
Use these self esteem tools as counseling toys to encourage connection, reflection, problem-solving, and emotional growth. Their engaging formats can support different communication, attention, and learning styles, including those associated with ADHD, anxiety, and other concerns.
These therapist office must have turns conversations about feelings, coping skills, & self esteem into positive opportunities for learning and connection. The games are supportive educational resources and are not diagnostic tools or substitutes for professional treatment.
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Emotional Awareness + Coping Skills
Practical activities encourage emotional vocabulary, positive self-talk, perspective-taking, problem-solving, communication, self-awareness, and healthy coping strategies.
Confidence Builder helps to:
- Build Self-Confidence
- Increase Self-Esteem
- Develop Resilience
- Practice Positive Thinking
- Strengthen Self-Belief
- Improve Communication Skills
- Develop a Growth Mindset
- Build Leadership Skills
- Increase Social Confidence
- Support Social Emotional Learning (SEL)
Know-U helps with:
- Emotional Intelligence
- Communication Skills
- Empathy
- Self-Awareness
- Healthy Coping Skills
- Emotional Regulation
- Problem Solving
- Perspective Taking
- Emotional Awareness
- Confidence
- Having fun!
Build Emotional Awareness & Coping Skills
Feelings Builder helps kids identify and express emotions, while Coping Builder teaches calming strategies, emotional regulation, and resilience through interactive play.
Recommended by Pediatricians, Psychologists, School Counselors, and Parents
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Richard
5 out of 5 Stars
I bought this TALKA Products "Confidence Builder" game, and it has been such a wonderful addition to our family game nights!
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Jack
5 out of 5 Stars
I work with kids in a therapeutic setting and this has been a great addition to the normal games I have on offer.
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Markia
5 out of 5 Stars
Instead of feeling like a lesson, it feels like a game, which keeps them interested and
excited to participate. -
Daniel
5 out of 5 Stars
I LOVED
this game - such a valuable resource to help my kids (and me) feel more confident.
Frequently Asked Questions (FAQs)
What is included in the bundle?
The bundle includes one Confidence Builder tumbling tower game and one Know-U feelings and coping skills card game.
What skills do the games support?
The games encourage conversations about feelings, coping skills, self-esteem, personal strengths, communication, emotional awareness, and confidence.
What ages are the games designed for?
Both games are designed for kids and teens. Know-U is recommended for ages 8 and up. Adults can adjust the discussion depth to match each player’s age and needs.
How does Confidence Builder work?
Players take turns pulling a block from the tumbling tower, read the positive trait, share a time they demonstrated that quality, and place the block on top of the tower.
How does Know-U work?
Players match cards by color, number, or action and respond to approachable prompts about emotions, experiences, observations, and coping strategies. A mix of therapeutic prompt cards and action cards keeps play engaging. The game continues until one player has played all their cards.
Who can benefit from this bundle?
Use them at home, in counseling or therapy sessions, in school counselor offices, classrooms, small groups, family activities, or youth programs.
Where can the games be used?
Coping Builder introduces a wide variety of healthy coping strategies that can help children and teens manage stress, frustration, worry, and other challenging emotions. When paired with Feelings Builder, players can better understand their emotions and identify coping skills that may be helpful in different situations.
Can the games be used individually or in groups?
The flexible prompts support individual sessions, families, small groups, classrooms, and counseling groups.
How many people can play?
Know-U supports 2–6 players. Confidence Builder can be adapted for two players, families, or small groups.
How long does a game take?
Know-U typically takes about 15–30 minutes. Confidence Builder ends when the tower is knocked over so it can last minutes or up to half an hour or longer depending on discussions.
Do the games require players to discuss private experiences?
No. Adults can skip or adapt prompts, and players should only share information they feel comfortable discussing.
Were the games created by a mental health professional?
Yes. The games were designed by a licensed psychologist to make meaningful conversations feel engaging and approachable.
Can the games be used with CBT or SEL activities?
Yes. They can complement CBT-informed conversations and social-emotional
learning activities, but they are not substitutes for professional care or a
formal curriculum.
Are these diagnostic or treatment tools?
No. The games are conversation and skill-building activities. They are not intended to diagnose, prevent, cure, or treat any condition.